From experiential to enterprise. Bridging product design, immersive media, creative production. Building AI workflows to make it all happen.
I use research to turn messy product questions into clear design direction: discovery interviews, competitive analysis, usability testing, behavioral synthesis, and stakeholder-ready recommendations that connect user needs to business outcomes.
I organize content, actions, navigation, and product logic into systems users can understand quickly. The work covers sitemaps, taxonomies, task flows, hierarchy, and navigation models for enterprise, ecommerce, and immersive experiences.
I prototype to make ideas tangible fast: low-fidelity flows for alignment, high-fidelity interactions for user testing, and presentation-ready prototypes that help stakeholders understand how the experience should feel before engineering commits.
I help translate broad product ambiguity into a design strategy teams can act on. That includes product vision, experience principles, roadmap framing, stakeholder alignment, and practical design direction tied to measurable outcomes.
Built and maintained design systems across AR/XR, enterprise SaaS, and consumer products: component documentation, interaction rules, accessibility standards, motion guidance, and handoff details that keep design and engineering aligned.
Ideation, UX research, and design for two separate augmented reality apps for Walmart's innovation team — Pet Walkies and Walmart Winners — featuring gamified retail experiences where users earn products and discounts through activity milestones.
Led competitive analysis of gamified retail and fitness apps, identifying mechanic patterns that could drive engagement in a retail AR context.
Designed end-to-end user flows for milestone tracking, reward redemption, and AR product discovery — prototyped and presented to Walmart's innovation leadership.
The Rangers Wanted app, made by the Theodore Roosevelt Presidential Library in collaboration with Niantic and the Future of Storytelling and built by Trigger XR, blends augmented reality technology and educational content for young audiences. Users discover animals like beavers, bumblebees, ocelots, foxes, and woodpeckers, learning fun facts through interactive gameplay.
Gamification elements, such as earning badges for learning achievements, foster a sense of responsibility toward conservation efforts. The Rangers Wanted app is kidSAFE certified.
Our goal was to create an experience with a compelling narrative and delightful gameplay to both bring attention to the grand opening of the Teddy Roosevelt Presidential Library and encourage conservatorship amongst the youth.
The challenge was to make this app both fun and educational while upholding the mission and values of the TRPL organization.
Missions encourage players to locate resources in nature through semantic recognition of sky, natural ground, water, foliage, and grass.
Collected resources are transformed and used for habitat restoration through AR meshing, turning learning into active environmental care.
Creatures emerge from healthy habitats and teach players about themselves through interactive educational moments.
Players build their own AR natural history collection, a virtual cabinet of creature unlocks they can explore and interact with anytime.
Conservation expertise and Theodore Roosevelt values are infused into the experience through content, missions, and rewards.
Collection, variety, and habitat restoration create reasons for players to go back outside and continue exploring nature.
I build practical multimodal workflows that move from concept to usable creative output across image generation, video generation, voice, music, sound design, and production-ready iteration. The work is less about one tool and more about chaining the right models into a repeatable creative system.
I build workflows that connect tools like Claude, ChatGPT, Figma, Blender, Notion, browser automation, and production APIs into repeatable systems. The focus is not just generating assets, but creating connected pipelines where AI can help design, organize, prototype, code, document, and hand off work across real creative and product environments.
I build automation workflows that connect browser extensions, Claude MCP, APIs, GitHub, Gemini, and local production utilities into repeatable systems. These workflows handle the repetitive parts of creative production: generating image batches, converting file formats, renaming assets, organizing outputs, and moving work from prompt to usable deliverable with less manual friction.
UX design, design system maintenance, user testing, and more for Verizon's Portal — a mobile web and app experience allowing immersive 360° multi-camera views for sponsored events including Indy 500, Latin Grammys, Super Bowl LVI, and Phoenix Suns games.
Designed AR and geofencing interaction patterns for live event contexts, coordinating with broadcast and engineering teams on real-time switching behavior.
Ran moderated usability testing sessions to validate 360° navigation patterns and AR overlay interactions across iOS and Android.
Creative ideation, VR wireframing, testing, and product management for an AR cooking utility developed on the Qualcomm ThinkReality A24 head-mounted device. This project provided critical insight into UI/UX design for spatial and hands-free environments.
Designed spatial UI patterns for glanceable recipe steps, hands-free navigation, and timer interactions — all optimized for HMD field of view constraints.
Wireframed and prototyped interactions for voice command integration and gesture-based scrolling within the ThinkReality platform SDK.
User acceptance testing, UX design, and product management for a Verizon proof-of-concept developed with subject matter experts from the University of Hawaii football team, prototyped on Snapdragon and the Lenovo ThinkReality A3 glasses.
Coordinated UAT sessions with coaches and athletes on the field, capturing real-world feedback on AR overlay legibility and interaction speed under physical exertion.
Produced UX documentation and product specs for the Snapdragon platform, including interaction timing, error states, and field-of-view optimization.
From discovery to delivery — UX research, ideation, wireframing, UI design, and product management across several B2B products serving commercial and personal insurance carriers on the Guidewire InsuranceNow platform.
Coordinated user research sessions with insurance agents and carriers to identify friction points in claims processing and policy management workflows.
Delivered high-fidelity UI designs, interaction specs, and accessibility documentation across multiple parallel product tracks.
Animated line chart for an executive analytics dashboard.
Building cohesive visual systems, brand identities, and design languages across digital and print contexts.
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Designing for clarity and impact — from editorial layouts and typography systems to digital campaigns and print collateral.
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Crafting animated experiences that communicate complex ideas through timing, rhythm, and visual storytelling.
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Combining live action, CGI, and digital effects into seamless visual compositions for broadcast, film, and interactive media.
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Assembling footage into compelling stories — from short-form social content to long-form documentary and commercial work.
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Leading creative vision across campaigns, shoots, and productions — translating strategy into a cohesive aesthetic language.
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